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🔴SOUL_SEARCHING🔴

Hey All! I wanted to do something like that in a while.

Basically there is an awesome mostly unused Lost Soul pack of sketches for DOOM 2016 by Colin Geller, which I love so much:
https://www.artstation.com/artwork/z4WLm
And some times, as an experiment, I used my evenings to try out some of it as a case study. I was wondering, if there was a strong reason for doping mechanical parts of it in a final game, is it possible to get those shapes work in an organic context ? Well that... and I am kinda suck at Hard Surface also =)

As an experiment, I tried my best to save as much of those silhouettes and ideas from original designs, but at the same time make it work within an organic structure.

So here you can see the results. And maybe this Soul would't be that "LOST" after all =D

Fill free to comment about "B" variant looks like chicken-hat=)
And I am really glad that you found time to visit my work. THANKS!

This one I used as a base for every other design, so it's not exactly an A from the sketches.

This one I used as a base for every other design, so it's not exactly an A from the sketches.

Here I Tried to mimic the original High Poly render style from ZBrush Summit 2016 Presentation =)

Here I Tried to mimic the original High Poly render style from ZBrush Summit 2016 Presentation =)

B

B

C

C

D

D

E

E

F

F

G

G

H

H